Wednesday, October 31, 2007

We have moved to www.gamersworldbd.com

Hi,

This is to let you know that we have moved to different address, www.gamersworldbd.com. Hope to see you there!

Tuesday, October 16, 2007

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Tuesday, September 25, 2007

PC Gaming is Doomed | Why That's A Bad Idea

I just read the article called "PC PHOBIA - Is the PC dead as a gaming platform" written by the Gaming Wiz a while back. Decided just to add my two cents in. I've been playing games for almost the last two decades or so and I can safely claim that "I know what I am talking about". So it's console VS PC once again.

Even though I started my gaming career with a funky console called the Atari 800XL, still I can never align with consoles. This console was capable of running enhanced version of already popular games like River Raid, Moon Patrol, Pac Man, Missile Command, Gyruss, Qix etc. I really had a blast with the console, and I kind of grew up playing these games. Later on, I had a Nintento 16 bit console, and now I own PS2.

However, even after playing with consoles for so many years, I still prefer PC as a gaming platform. PC games are almost always more challenging and intriguing. Only recently real time strategy games and first person shooters are being released on consoles; previously these marvel of video games were PC exclusive. Xbox might have Gears of War or Halo, but nothing compares the satisfaction of using a keyboard+mouse combination to map movement keys to WASD and to use the mouse buttons to blast away waves of enemies; be it zombies, demons, Nazi soldiers or anything else--the satisfaction is unmatched.

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Friday, September 21, 2007

Sony Rumbles with New Dualshock 3 Controller

Following widespread rumors and leaks, today Sony Computer Entertainment president Kaz Hirai unveiled the Dual Shock 3 controller for the PlayStation 3. As had been widely rumored, the controller will feature the same rumble technology Sony had initially dismissed as "last-gen" when the tilt-sensitive Sixaxis was first shown off in 2006. Its announcement comes six months after Sony and Immersion Corporation agreed to cooperate after a lengthy--and costly--legal battle over the Dual Shock 2's force-feedback tech.

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Saturday, September 15, 2007

NFS ProStreet Video Analysis | An In-depth Look

EA Blackbox has taken NFS ProStreet in a new direction - the right one. The recent NFS series have been sub par at best. While I enjoyed Most Wanted and Underground 2, but I can't say the same for Carbon.

A couple of trailers have been released. Here's what I like so far: 

View the E3 2007 Vehicle Physics Trailer 1. The physics engine: The previous NFS games lacked an important element - the physics. Sure its an arcade racer but you need the rudimentary physics at the very least. No, I am not saying that turn NFS into Gran Turismo or Project Gotham Racing. What I am saying is that if I drive a car, it should feel like one and handle accordingly. I am sick of pulling off all those corners at excessively high speeds - it's plain dumb. While I don't know whether the cars handle realistically in ProStreet but I can sure say one thing - the crashes rock! Which brings me to my next point.

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Friday, September 14, 2007

Ninja Gaiden 2 Stated For Xbox 360 | Exclusive Screenshots

After wild rumors and speculation in message boards, Microsoft finally confirmed that Ninja Gaiden 2 is to be released on the 360 sometime in 2008. It is being worked on by Team Ninja, developer of the 2004 Xbox Ninja Gaiden, the 2005 Xbox rework Ninja Gaiden Black, and the 2007 enhanced rework Ninja Gaiden Sigma for the PlayStation 3.

Moments after the screenshots were pulled from the Japanese edition of Xbox.com, Microsoft announced that it is in development. Luckily that didn't stop us from getting our hands on a couple of awesome (and gory) screenshots for you to enjoy. Click on the link below to view the screens (if you are on the homepage of this blog).

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Friday, September 07, 2007

Just Signed Up For Payperpost

Just wanted to let you know that Gamers World Bangladesh Blog finally jumped into the PayPerPost bandwagon. For those of you who do not know what it is (I doubt it) PayPerPost allows you to make a buck while writing about the things you love.

Well, if you own a blog then you can sign up. After you have been approved, you will be able to browse "Opportunities" and take up on offers that you like and is relevant to your blog. After you finished your entry, just send them the link and if they like it, you get paid! As simple as that.

Actually, I was a bit skeptical at first. Since this blog deals with video games and such, I hardly believed that I could get good and worthwhile "opportunities". I mean I tried other similar sites (Reviewme) and I couldn't find enough opportunities. Needless to say, it was difficult to make a buck. But then I read in a mag about payperpost. Being what I am, I instantly signed up in their site.

After a simple and quick registration, I was able to take up on offers that were relevant to my site and what I believed, would interest my readers. To put it in short, there are lots of opportunities, whether you blog about games, your life or what not. And hey, who doesn't love to get paid to blog? I sure do.

I think you will be seeing a couple of sponsored reviews in the future. But don't worry, they won't be something as irrelevant as what I had for lunch.

Heck, if you own a blog then just head to payperpsot and sign up. I'm sure you won't regret it. And while you are at it, take the time to look up the payperpost blog. It's a great place to get started.

 

Sunday, September 02, 2007

The Death of Hardcore Gaming?

Hardcore gamers, you're a dying breed. Casual games are blowing up, and it seems like everyone wants in on the action. It's easy to see why: from free-to-play web-based games like Bejeweled to the Wii minigame collections clogging retail shelves, the genre commands an audience more than 150 million strong, according to a report by the Casual Games Association. But the industry-wide push to turn grandmas into gamers has raised a worrisome question: as more and more companies shift their attention to these seemingly innocuous games, will more traditional, hardcore experiences fall by the wayside?

Let's step back for a second. Casual games - usually defined as simple games that are easy to get into and relatively inexpensive to make - have been with us for a long, long time. For years now, their biggest audience has been on PCs, where downloadable games like Diner Dash and Cake Mania entertain a mostly older, female demographic more interested in killing time than in killing monsters. With the advent of the Wii and successful game-download services on the 360 and PS3, however, we've seen an explosion in the amount of attention paid toward the genre - as well as a trickle of publishers abandoning more complex games in favor of lower-cost, higher-profit projects on the Wii and DS.

Read the full story at Games Radar.

NFS Carbon Collector's Edition DVD Giveaway Deadline Extended

Dear Readers,

Just to let you know that the entry deadline for our NFS Carbon Collector's Edition DVD Giveaway has been extended to the 31st of October 2007. So, you still have a chance to enter the contest at http://www.gamersworldbd.com/2007/08/nfs-carbon-collector-edition-dvd.html

Hurry up and hope to see you as one of the 5 lucky winners who will get this DVD for free.

Thursday, August 30, 2007

Cheaper, Faster Next Generation Xbox 360 | The Falcon

Here's a Trade secret that Microsoft is unlikely to publicly acknowledge. Sony's cutting the price on the PlayStation 3. How will Microsoft react? We'll find out soon. But a key part of the strategy is going to be a project code-named Falcon. 

Falcon is the name for the latest internal electronics in the Xbox 360. It will have an IBM microprocessor and an AMD/ATI graphics chip that are manufactured in a 65-nanometer production process. These are cost-reduced chips that do the same thing as their 90-nanometer predecessors, but they're smaller.

With smaller chips, Microsoft gets a bunch of benefits. They won't generate as much heat. So the risks of overheating - one of the main reasons behind Microsoft's billion-dollar write-off for repairs and extended warranties - are much lower. The chips may also cost half of what it took to make them before, because they use less material and fewer manufacturing steps to produce.

Everyone knows that console makers cut the prices and costs on their consoles over time. But you may not be aware that the primary chips - microprocessor, graphics, and the Ana video processing chip - are the bulk of the cost of the machine. Microsoft started making the Xbox 360s in August, 2005, with a 90­nanometer process. It is overdue to switch to the newest technology, 65 nanometers, but that day has finally come. It may be some time - a year, maybe two - before it moves on the a 45-nanometer process.

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Saturday, August 11, 2007

Exclusive NFS ProStreet Screenshots

NFS ProStreet ScreenshotThanks to our forum member, we have put together a collection of all the latest NFS ProStreet Screenshots for you to enjoy. Click on each of them to get a larger view.

For your information, NFS ProStreet heads to retail shelves in November 2007.   

Click on the link below to view the screenshots. 

NFS ProStreet Screenshot 1NFS ProStreet Screenshot 3NFS ProStreet Screenshot 5NFS ProStreet Screenshot 7NFS ProStreet Screenshot 9NFS ProStreet Screenshot 11
NFS ProStreet Screenshot 13NFS ProStreet Screenshot 15NFS ProStreet Screenshot 17NFS ProStreet Screenshot 19NFS ProStreet Screenshot 21NFS ProStreet Screenshot 23

NFS ProStreet Screenshot 2NFS ProStreet Screenshot 4NFS ProStreet Screenshot 6NFS ProStreet Screenshot 8NFS ProStreet Screenshot 10NFS ProStreet Screenshot 12NFS ProStreet Screenshot 14NFS ProStreet Screenshot 16NFS ProStreet Screenshot 18NFS ProStreet Screenshot 20NFS ProStreet Screenshot 22NFS ProStreet Screenshot 24


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NFS heads to a new direction : PROSTREET
NFS Carbon Collector's Edition DVD Giveaway

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