Following widespread rumors and leaks, today Sony Computer Entertainment president Kaz Hirai unveiled the Dual Shock 3 controller for the PlayStation 3. As had been widely rumored, the controller will feature the same rumble technology Sony had initially dismissed as "last-gen" when the tilt-sensitive Sixaxis was first shown off in 2006. Its announcement comes six months after Sony and Immersion Corporation agreed to cooperate after a lengthy--and costly--legal battle over the Dual Shock 2's force-feedback tech.
PLAYSTATION 3 TITLES COMPATIBLE WITH DUAL SHOCK 3 IN NORTH AMERICA AND EUROPE (as of 9/20/07):
Assassin's Creed / Ubisoft
Beowulf / Ubisoft
BlackSite: Area 51 / Midway
Blast Factor * / Sony Computer Entertainment
Burnout Paradise / Electronic Arts
Chronicles of Riddick: Assault on Dark Athena / Vivendi Games
Club / Sega
Condemned 2 / Sega
Cops (Codename, Title Name TBD) Pyro
Crucible / Sega
Dark Sector / D3Publisher
Darkness / 2K Games
Destroy All Humans 3 THQ
Devil May Cry 4 / Capcom
Dynasty Warriors 6 / Koei
Echochrome / Sony Computer Entertainment
Elefunk / Sony Computer Entertainment
Enemy Territory: Quake Wars / Activision
Fatal Inertia / Koei
FIFA Franchise (Title Name TBD) / Electronic Arts
Folklore* / Sony Computer Entertainment
Formula One Championship Edition* / Sony Computer Entertainment
Girpshift / Sony Online Entertainment
Go! Sports Ski* / Sony Computer Entertainment
Haze / Ubisoft
Heavenly Sword* / Sony Computer Entertainment
Heroes Over Europe / Red Mile Entertainment
High Velocity Bowling / Sony Computer Entertainment
Highlander / Eidos
Incredible Hulk / Sega
Iron Man / Sega
Kane & Lynch: Dead Men / Eidos
Legendary: The Box / Gamecock
Metal Gear Solid 4: Guns of the Patriots / Konami
MLB 08: The Show / Sony Computer Entertainment
MotorStorm* / Sony Computer Entertainment
NBA 08* / Sony Computer Entertainment
NBA 2K8 / Take Two Sports
N-Cube / Creat Studios
PAIN / Sony Computer Entertainment
Planet One (Codename, Title Name TBD) Pyro
Prototype / Vivendi Games
RAGE / Id Software
Rat Race / Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction / Sony Computer Entertainment
Resident Evil 5 / Capcom
Resistance: Fall of Man* / Sony Computer Entertainment
Snakeball / Sony Computer Entertainment
SOCOM: Confrontation / Sony Computer Entertainment
Soldier of Fortune / Activision
Stuntman Ignition / THQ
Super Stardust HD* / Sony Computer Entertainment
TNA Wrestling / Midway
To End All Wars / Ghostlight
Tom Clancy's Ghost Recon Advanced Warfighter 2* / Ubisoft
Tom Clancy's Rainbow Six Vegas* / Ubisoft
Toy Home / Sony Computer Entertainment
Turok / Disney Interactive
Uncharted: Drake's Fortune / Sony Computer Entertainment
Unreal Tournament 3 / Midway
Warbit / Creat Studios
Wardevil: Unleash the Beast Within / Ignition Entertainment
Warhawk* / Sony Computer Entertainment
Wheelman / Midway
Wipeout HD / Sony Computer Entertainment
LIST OF PLAYSTATION 3 TITLES COMPATIBLE WITH DUAL SHOCK 3 IN JAPAN (as of 9/20/07):
Vampire Rain: Altered Species / AQ INTERACTIVE Inc.
BIOHAZARD 5 (Resident Evil 5) / Capcom
Blast Factor* / Sony Computer Entertainment
Bumpy Trot 2 / Irem Software.
Burnout Paradise / Electronic Arts
Dark Sector / D3Publisher.
Devil May Cry 4 / Capcom
Dynasty Warriors 6 / Koei
Echochrome / Sony Computer Entertainment
Fatal Inertia / Koei
FIFA Franchise (Title Name TBD) / Electronic Arts
Folklore* / Sony Computer Entertainment
Formula One Championship Edition* / Sony Computer Entertainment
GI JOCKEY 4 2007 / Koei
Go! Sports Ski* / Sony Computer Entertainment
Heavenly Sword* / Sony Computer Entertainment
IMABIKISOU / Sega
Metal Gear Online / Konami
Metal Gear Solid 4: Guns of the Patriots / Konami
MotorStorm* / Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction / Sony Computer Entertainment
Resistance: Fall of Man* / Sony Computer Entertainment
Super Stardust HD* / Sony Computer Entertainment
TOY HOME / Sony Computer Entertainment
Uncharted: Drake's Fortune / Sony Computer Entertainment
Continue reading the article at Gamespot.
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EA Blackbox has taken NFS ProStreet in a new direction - the right one. The recent NFS series have been sub par at best. While I enjoyed Most Wanted and Underground 2, but I can't say the same for Carbon.
A couple of trailers have been released. Here's what I like so far:
1. The physics engine: The previous NFS games lacked an important element - the physics. Sure its an arcade racer but you need the rudimentary physics at the very least. No, I am not saying that turn NFS into Gran Turismo or Project Gotham Racing. What I am saying is that if I drive a car, it should feel like one and handle accordingly. I am sick of pulling off all those corners at excessively high speeds - it's plain dumb. While I don't know whether the cars handle realistically in ProStreet but I can sure say one thing - the crashes rock! Which brings me to my next point.
2. Realistic damage models: Now, the car makers won't like it, but I sure love crashing an expensive car (in videogames, that is)! EA has acquired rights to apply damage models to these licensed cars which means even more realistic damages. Gone are the days of minor scrapes and broken rearview mirrors. We're talking about body transformations that truly mimics what you'd expect if you drove a Mazda head long into a wall at 150 mph.
3. Sense of speed: The fast paced action packed races are back in NFS ProStreet. From what I saw, you really do feel like driving a fast sports car. I hope they feature motion blur this time.
4. A change of locale: What does NFS Underground, Underground 2, Most Wanted and Carbon have in common? They are all about illegal racing in cities. While it rocked in Underground and Underground 2, but the midnight racing theme is getting a bit - um, I don't know - a bit boring. So kudos to EA for making the switch to daylight locations and not making me drive in a city all again.
5. Getting rid of those cheesy cut scenes they called a story line: They might have worked in Underground and Most Wanted but Carbon was a laugh off. I barely went through them - all I want is some good old fashioned racing. But the racing girls are hear to stay (thanks!) and EA hinted that there will be some sort of persuasion to keep players going for more.
6. Smoke effects: I just love what I saw - the burning of rubber and getting to see the smoke as it fills the air. This is a new feature in the NFS franchise. Hope they handle it properly and not blow it off.
Now that's not to say that I like everything in NFS ProStreet. I was a bit disappointed with what I saw in one trailer - the way that the cars drove off the cliffs - they seemed a bit too flimsy for my likings. Anyway, don't take my word for it. Head on to Gametrailers and see them yourself. Can't wait for NFS ProStreet to release this October.
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After wild rumors and speculation in message boards, Microsoft finally confirmed that Ninja Gaiden 2 is to be released on the 360 sometime in 2008. It is being worked on by Team Ninja, developer of the 2004 Xbox Ninja Gaiden, the 2005 Xbox rework Ninja Gaiden Black, and the 2007 enhanced rework Ninja Gaiden Sigma for the PlayStation 3.
Moments after the screenshots were pulled from the Japanese edition of Xbox.com, Microsoft announced that it is in development. Luckily that didn't stop us from getting our hands on a couple of awesome (and gory) screenshots for you to enjoy. Click on the link below to view the screens (if you are on the homepage of this blog).
Click on the individual screens to get a bigger view. Judging from the looks of it, Ninja Gaiden 2 is gonna be a hell of a gory game. Subscribe to the Gamers World Bangladesh Blog Feed/Newsletter to get updated when we have more info on this game.
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Just wanted to let you know that Gamers World Bangladesh Blog finally jumped into the PayPerPost bandwagon. For those of you who do not know what it is (I doubt it) PayPerPost allows you to make a buck while writing about the things you love.
Well, if you own a blog then you can sign up. After you have been approved, you will be able to browse "Opportunities" and take up on offers that you like and is relevant to your blog. After you finished your entry, just send them the link and if they like it, you get paid! As simple as that.
Actually, I was a bit skeptical at first. Since this blog deals with video games and such, I hardly believed that I could get good and worthwhile "opportunities". I mean I tried other similar sites (Reviewme) and I couldn't find enough opportunities. Needless to say, it was difficult to make a buck. But then I read in a mag about payperpost. Being what I am, I instantly signed up in their site.
After a simple and quick registration, I was able to take up on offers that were relevant to my site and what I believed, would interest my readers. To put it in short, there are lots of opportunities, whether you blog about games, your life or what not. And hey, who doesn't love to get paid to blog? I sure do.
I think you will be seeing a couple of sponsored reviews in the future. But don't worry, they won't be something as irrelevant as what I had for lunch.
Heck, if you own a blog then just head to payperpsot and sign up. I'm sure you won't regret it. And while you are at it, take the time to look up the payperpost blog. It's a great place to get started.
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Hardcore gamers, you're a dying breed. Casual games are blowing up, and it seems like everyone wants in on the action. It's easy to see why: from free-to-play web-based games like Bejeweled to the Wii minigame collections clogging retail shelves, the genre commands an audience more than 150 million strong, according to a report by the Casual Games Association. But the industry-wide push to turn grandmas into gamers has raised a worrisome question: as more and more companies shift their attention to these seemingly innocuous games, will more traditional, hardcore experiences fall by the wayside?
Let's step back for a second. Casual games - usually defined as simple games that are easy to get into and relatively inexpensive to make - have been with us for a long, long time. For years now, their biggest audience has been on PCs, where downloadable games like Diner Dash and Cake Mania entertain a mostly older, female demographic more interested in killing time than in killing monsters. With the advent of the Wii and successful game-download services on the 360 and PS3, however, we've seen an explosion in the amount of attention paid toward the genre - as well as a trickle of publishers abandoning more complex games in favor of lower-cost, higher-profit projects on the Wii and DS.
Read the full story at Games Radar.
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