Here's a Trade secret that Microsoft is unlikely to publicly acknowledge. Sony's cutting the price on the PlayStation 3. How will Microsoft react? We'll find out soon. But a key part of the strategy is going to be a project code-named Falcon.
Falcon is the name for the latest internal electronics in the Xbox 360. It will have an IBM microprocessor and an AMD/ATI graphics chip that are manufactured in a 65-nanometer production process. These are cost-reduced chips that do the same thing as their 90-nanometer predecessors, but they're smaller.
With smaller chips, Microsoft gets a bunch of benefits. They won't generate as much heat. So the risks of overheating - one of the main reasons behind Microsoft's billion-dollar write-off for repairs and extended warranties - are much lower. The chips may also cost half of what it took to make them before, because they use less material and fewer manufacturing steps to produce.

Everyone knows that console makers cut the prices and costs on their consoles over time. But you may not be aware that the primary chips - microprocessor, graphics, and the Ana video processing chip - are the bulk of the cost of the machine. Microsoft started making the Xbox 360s in August, 2005, with a 90nanometer process. It is overdue to switch to the newest technology, 65 nanometers, but that day has finally come. It may be some time - a year, maybe two - before it moves on the a 45-nanometer process.
But it's worth It. I recall that Ken Kutaragi said that by moving along the semiconductor manufacturing cost curve with the PlayStation 2, Sony was able to reduce the size - and therefore cost - of the PlayStation 2's original chips to just 13 percent of the original over the life cycle of the PS2.
If you cut the costs on the chips, you can cut the overall cost of the system. You get ancillary benefits such as using a smaller motherboard, more air flow inside the console, and the ability to take the big giant power supply in the Xbox 360's power brick and put it inside the console.
Microsoft is in the process of qualifying the new Falcon chips and motherboard this summer. 1 expect it will launch Xbox 360s with the new Falcon innards this fall. That is why the company has been able to say that it has solved its manufacturing quality problems. Microsoft is likely to spend a little more money" on heat sinks to make sure that the overheating problem doesn't resurface with Falcon.
The good thing about the smaller chips is that they will likely be easier to make in mass quantities and they shouldn't fail as often. Quality should automatically go up. That's what folks said about the 90 nanometer generation. But the 65-nanometer production process is a known quantity at this point at places such as IBM for sure and possibly at other suppliers such as Taiwan Semiconductor Manufacturing Co. So rather than fix the pr.oblems with the 90-nanometer machine, Microsoft has the easier problem now of getting a 6s-nanometer machine to work right. I suspect that is why Robbie Bach, president of the Entertainment & Device$ group, said on Thursday on a conference call with analysts that the company has "its hands around it at the engineering level."
But once this machine is in the field, Microsoft will have a few options. It can take the power brick and put it inside the same chassis. It can also make a smaller version of the core, but this involves considerable redesign and retooling resources. And it could also beef up the console and make room 'for more costly things - as it did with the Elite.
It's anybody's guess as to what Microsoft will do with the Falcon as its base platform going forward. But Sony had better watch out. Microsoft is moving ahead of Sony oh the cost-reduction curve. It. would be risky for Sony to get into a price war with Microsoft.
Now it's easier to see why Microsoft still expects to be profitable in fiscal 2008 with the Xbox 360 business. In this fiscal year, Microsoft will introduce a major cost reduction with the Falcon platform. It will launch Halo 3. And it has already written off in fiscal 2007 the costs of repairing consoles for the
next few years.
Looks like things are looking bright for camp Microsoft.





























Crytek today announced that Crysis will be hitting retail stores in North America and Europe on November 16, 2007 exclusively for the PC. Crysis recently won Best PC game from the Game Critics Awards: Best of E3 2007.
Crysis also breaks new ground in multiplayer with the introduction of PowerStruggle – a unique team-based strategic mode for up to 32 players, where opposing sides battle for control of advanced weaponry and vehicles to overcome their enemies. For those who prefer deathmatch, Crysis will also feature an Instant Action mode, with the Nanosuit serving as the tool to outwit your opponents.
"Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms," said Take-Two chairman Strauss Zelnick.
Microsoft was coy about bringing up new details on Halo 3 in its press conference and at E3. We all saw the first ever campaign footage trailer and that's just about it. So we've done some rumor hunting and discovered a couple of exciting features that Microsoft might have been keeping under the lid. It could very well make it into retail when Halo 3 releases September 25th. So, without further ado here it is:
mentioned how great it was to play Halo 2 co-op with his son and then gave away, "we're really looking forward to playing with my three sons, all together on Halo3". It just might be via system link but the fact that he said this right after mentioning co-op play with his son on Halo 2 adds even more speculation to this rumor.
4. A multiplayer map editor: Last but certainly not the least, 1UP noticed a menu option called "Forge" while taking an exclusive look ad the Halo 3 campaign. Bungie declined to comment what it was about. But if you go back to the Marathon series, you'll recall that Bungie used a program called Forge to build game levels. Therefore, many believe that the menu option means that there could be some sort of multiplayer map editor. The August 7th issue of Electronic Gaming Monthly (EGM) is said to have the insider scoop on this feature.
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