Wednesday, October 31, 2007

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This is to let you know that we have moved to different address, Hope to see you there!


Tuesday, October 16, 2007


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Tuesday, September 25, 2007

PC Gaming is Doomed | Why That's A Bad Idea

I just read the article called "PC PHOBIA - Is the PC dead as a gaming platform" written by the Gaming Wiz a while back. Decided just to add my two cents in. I've been playing games for almost the last two decades or so and I can safely claim that "I know what I am talking about". So it's console VS PC once again.

Even though I started my gaming career with a funky console called the Atari 800XL, still I can never align with consoles. This console was capable of running enhanced version of already popular games like River Raid, Moon Patrol, Pac Man, Missile Command, Gyruss, Qix etc. I really had a blast with the console, and I kind of grew up playing these games. Later on, I had a Nintento 16 bit console, and now I own PS2.

However, even after playing with consoles for so many years, I still prefer PC as a gaming platform. PC games are almost always more challenging and intriguing. Only recently real time strategy games and first person shooters are being released on consoles; previously these marvel of video games were PC exclusive. Xbox might have Gears of War or Halo, but nothing compares the satisfaction of using a keyboard+mouse combination to map movement keys to WASD and to use the mouse buttons to blast away waves of enemies; be it zombies, demons, Nazi soldiers or anything else--the satisfaction is unmatched.

I really find it retarded to play strategy games using a gamepad; or even a keyboard and mouse attached with a console. The feeling is not just the same. While on PC, I can simply pause a skirmish battle, minimize the window and reply back to the gazillion messages sent to me by my friends through MSN. I can check my emails, I can post a message or two in Facebook, and what not.

Although there are some painful moments; these comes when you've found that so and so hardware manufacture has just slashed prices for processor and graphics card whereas you just spent a fortune to upgrade your PC. The bottom line is, if you really want to enjoy gaming in this platform, you always have to be alert and informed. Downloading patches, applying cracks, installing mods, graphics update, downloading new version of directX and graphics card driver--overall it's a very engaging process. Sounds painful? Hehe, it is, to some extent. But the end result is rewarding.

On a console, a game has little or no value after you finish the single player missions once (although the Wiz touts about the Achievements and GamerScore of the Xbox 360). Few games have (had) multiplayer support, and the communities and available games are smaller as well. Well, you can always call in a friend or two for some split screen or vs action, but it's not always easy to find a friend with similar gaming interests and free time.

Although in Bangladesh internet gaming is still a far cry, but there are now a good many gaming cafes, and all of them are solely PC gaming cafes. I remember visiting a console gaming cafe in Kolabagan and playing x-box and ps2 games, but that cafe went out of business very soon.

The most irritating fact about consoles are their relative obsolescence and small life cycle. Perhaps the PS2 enjoyed the longest life cycle, ever, but few consoles live beyond 2 or 3 years. After this short life cycle, there are no new games for that particular console. However, for a PC, I can still find games that will run on my 10 year old pentium II PC. Well, yeah, definitely these are not new games, but flash, emulation and many other stuff keeps old PCs alive, but few consoles get that kind of support.

You can call me a PC fanboy, but this is my verdict--PC's rule!

Signing off for today...your friendly (new) blogger Dead_Man_Rollin.


Friday, September 21, 2007

Sony Rumbles with New Dualshock 3 Controller

Following widespread rumors and leaks, today Sony Computer Entertainment president Kaz Hirai unveiled the Dual Shock 3 controller for the PlayStation 3. As had been widely rumored, the controller will feature the same rumble technology Sony had initially dismissed as "last-gen" when the tilt-sensitive Sixaxis was first shown off in 2006. Its announcement comes six months after Sony and Immersion Corporation agreed to cooperate after a lengthy--and costly--legal battle over the Dual Shock 2's force-feedback tech.


Assassin's Creed / Ubisoft
Beowulf / Ubisoft
BlackSite: Area 51 / Midway
Blast Factor * / Sony Computer Entertainment
Burnout Paradise / Electronic Arts
Chronicles of Riddick: Assault on Dark Athena / Vivendi Games
Club / Sega
Condemned 2 / Sega
Cops (Codename, Title Name TBD) Pyro
Crucible / Sega
Dark Sector / D3Publisher
Darkness / 2K Games
Destroy All Humans 3 THQ
Devil May Cry 4 / Capcom
Dynasty Warriors 6 / Koei
Echochrome / Sony Computer Entertainment
Elefunk / Sony Computer Entertainment
Enemy Territory: Quake Wars / Activision
Fatal Inertia / Koei
FIFA Franchise (Title Name TBD) / Electronic Arts
Folklore* / Sony Computer Entertainment
Formula One Championship Edition* / Sony Computer Entertainment
Girpshift / Sony Online Entertainment
Go! Sports Ski* / Sony Computer Entertainment
Haze / Ubisoft
Heavenly Sword* / Sony Computer Entertainment
Heroes Over Europe / Red Mile Entertainment
High Velocity Bowling / Sony Computer Entertainment
Highlander / Eidos
Incredible Hulk / Sega
Iron Man / Sega
Kane & Lynch: Dead Men / Eidos
Legendary: The Box / Gamecock
Metal Gear Solid 4: Guns of the Patriots / Konami
MLB 08: The Show / Sony Computer Entertainment
MotorStorm* / Sony Computer Entertainment
NBA 08* / Sony Computer Entertainment
NBA 2K8 / Take Two Sports
N-Cube / Creat Studios
PAIN / Sony Computer Entertainment
Planet One (Codename, Title Name TBD) Pyro
Prototype / Vivendi Games
RAGE / Id Software
Rat Race / Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction / Sony Computer Entertainment
Resident Evil 5 / Capcom
Resistance: Fall of Man* / Sony Computer Entertainment
Snakeball / Sony Computer Entertainment
SOCOM: Confrontation / Sony Computer Entertainment
Soldier of Fortune / Activision
Stuntman Ignition / THQ
Super Stardust HD* / Sony Computer Entertainment
TNA Wrestling / Midway
To End All Wars / Ghostlight
Tom Clancy's Ghost Recon Advanced Warfighter 2* / Ubisoft
Tom Clancy's Rainbow Six Vegas* / Ubisoft
Toy Home / Sony Computer Entertainment
Turok / Disney Interactive
Uncharted: Drake's Fortune / Sony Computer Entertainment
Unreal Tournament 3 / Midway
Warbit / Creat Studios
Wardevil: Unleash the Beast Within / Ignition Entertainment
Warhawk* / Sony Computer Entertainment
Wheelman / Midway
Wipeout HD / Sony Computer Entertainment

Vampire Rain: Altered Species / AQ INTERACTIVE Inc.
BIOHAZARD 5 (Resident Evil 5) / Capcom
Blast Factor* / Sony Computer Entertainment
Bumpy Trot 2 / Irem Software.
Burnout Paradise / Electronic Arts
Dark Sector / D3Publisher.
Devil May Cry 4 / Capcom
Dynasty Warriors 6 / Koei
Echochrome / Sony Computer Entertainment
Fatal Inertia / Koei
FIFA Franchise (Title Name TBD) / Electronic Arts
Folklore* / Sony Computer Entertainment
Formula One Championship Edition* / Sony Computer Entertainment
GI JOCKEY 4 2007 / Koei
Go! Sports Ski* / Sony Computer Entertainment
Heavenly Sword* / Sony Computer Entertainment
Metal Gear Online / Konami
Metal Gear Solid 4: Guns of the Patriots / Konami
MotorStorm* / Sony Computer Entertainment
Ratchet & Clank Future: Tools of Destruction / Sony Computer Entertainment
Resistance: Fall of Man* / Sony Computer Entertainment
Super Stardust HD* / Sony Computer Entertainment
TOY HOME / Sony Computer Entertainment
Uncharted: Drake's Fortune / Sony Computer Entertainment

Continue reading the article at Gamespot.

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Saturday, September 15, 2007

NFS ProStreet Video Analysis | An In-depth Look

EA Blackbox has taken NFS ProStreet in a new direction - the right one. The recent NFS series have been sub par at best. While I enjoyed Most Wanted and Underground 2, but I can't say the same for Carbon.

A couple of trailers have been released. Here's what I like so far: 

View the E3 2007 Vehicle Physics Trailer 1. The physics engine: The previous NFS games lacked an important element - the physics. Sure its an arcade racer but you need the rudimentary physics at the very least. No, I am not saying that turn NFS into Gran Turismo or Project Gotham Racing. What I am saying is that if I drive a car, it should feel like one and handle accordingly. I am sick of pulling off all those corners at excessively high speeds - it's plain dumb. While I don't know whether the cars handle realistically in ProStreet but I can sure say one thing - the crashes rock! Which brings me to my next point.

View the E3 2007 High Speed Crash Gameplay Trailer2. Realistic damage models: Now, the car makers won't like it, but I sure love crashing an expensive car (in videogames, that is)! EA has acquired rights to apply damage models to these licensed cars which means even more realistic damages. Gone are the days of minor scrapes and broken rearview mirrors. We're talking about body transformations that truly mimics what you'd expect if you drove a Mazda head long into a wall at 150 mph.

View the Exclusive Speed Challenge Trailer 3. Sense of speed: The fast paced action packed races are back in NFS ProStreet. From what I saw, you really do feel like driving a fast sports car. I hope they feature motion blur this time.

4. A change of locale: What does NFS Underground, Underground 2, Most Wanted and Carbon have in common? They are all about illegal racing in cities. While it rocked in Underground and Underground 2, but the midnight racing theme is getting a bit - um, I don't know - a bit boring. So kudos to EA for making the switch to daylight locations and not making me drive in a city all again.

5. Getting rid of those cheesy cut scenes they called a story line: They might have worked in Underground and Most Wanted but Carbon was a laugh off. I barely went through them - all I want is some good old fashioned racing. But the racing girls are hear to stay (thanks!) and EA hinted that there will be some sort of persuasion to keep players going for more.

View the Exclusive Smoke Trailer 6. Smoke effects: I just love what I saw - the burning of rubber and getting to see the smoke as it fills the air. This is a new feature in the NFS franchise. Hope they handle it properly and not blow it off.

Now that's not to say that I like everything in NFS ProStreet. I was a bit disappointed with what I saw in one trailer - the way that the cars drove off the cliffs - they seemed a bit too flimsy for my likings. Anyway, don't take my word for it. Head on to Gametrailers and see them yourself. Can't wait for NFS ProStreet to release this October.


NFS heads to a new direction : PROSTREET
NFS Carbon Collector's Edition DVD Giveaway
Exclusive NFS ProStreet Screenshots


Friday, September 14, 2007

Ninja Gaiden 2 Stated For Xbox 360 | Exclusive Screenshots

After wild rumors and speculation in message boards, Microsoft finally confirmed that Ninja Gaiden 2 is to be released on the 360 sometime in 2008. It is being worked on by Team Ninja, developer of the 2004 Xbox Ninja Gaiden, the 2005 Xbox rework Ninja Gaiden Black, and the 2007 enhanced rework Ninja Gaiden Sigma for the PlayStation 3.

Moments after the screenshots were pulled from the Japanese edition of, Microsoft announced that it is in development. Luckily that didn't stop us from getting our hands on a couple of awesome (and gory) screenshots for you to enjoy. Click on the link below to view the screens (if you are on the homepage of this blog).



Click on the individual screens to get a bigger view. Judging from the looks of it, Ninja Gaiden 2 is gonna be a hell of a gory game. Subscribe to the Gamers World Bangladesh Blog Feed/Newsletter to get updated when we have more info on this game.


Friday, September 07, 2007

Just Signed Up For Payperpost

Just wanted to let you know that Gamers World Bangladesh Blog finally jumped into the PayPerPost bandwagon. For those of you who do not know what it is (I doubt it) PayPerPost allows you to make a buck while writing about the things you love.

Well, if you own a blog then you can sign up. After you have been approved, you will be able to browse "Opportunities" and take up on offers that you like and is relevant to your blog. After you finished your entry, just send them the link and if they like it, you get paid! As simple as that.

Actually, I was a bit skeptical at first. Since this blog deals with video games and such, I hardly believed that I could get good and worthwhile "opportunities". I mean I tried other similar sites (Reviewme) and I couldn't find enough opportunities. Needless to say, it was difficult to make a buck. But then I read in a mag about payperpost. Being what I am, I instantly signed up in their site.

After a simple and quick registration, I was able to take up on offers that were relevant to my site and what I believed, would interest my readers. To put it in short, there are lots of opportunities, whether you blog about games, your life or what not. And hey, who doesn't love to get paid to blog? I sure do.

I think you will be seeing a couple of sponsored reviews in the future. But don't worry, they won't be something as irrelevant as what I had for lunch.

Heck, if you own a blog then just head to payperpsot and sign up. I'm sure you won't regret it. And while you are at it, take the time to look up the payperpost blog. It's a great place to get started.



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